2010年12月23日星期四

[PC]Crysis (Crytek GmbH, 2007)

[PC]Crysis (Crytek GmbH, 2007)



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外星异形大片剧情, 想过个瘾无奈Bug太多。

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2010 National Geographic Photo Contest

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Ship yard, Bangladesh

Photo and caption by Jana Asenbrennerova

Chittagong in Bangladesh is the second biggest ship breaking yard in the world, it is a graveyard where ships are taken in from all around the world for their last voyage, to be taken apart. Known for unsafe work practices and environmental pollution due to the demolition and ship breaking processes, Chittagong presents one of the biggest industry and job opportunities for many Bangladeshis. In this image, ship cut in a half is taken apart by workers, mostly by hand, one piece at a time.


from National Geographic


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2010年12月14日星期二

Chernobyl’s Radioactive Scrapyard

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2010年12月9日星期四

I/O Interactive A/S: Mini Ninjas, Kane & Lynch

[PC]Mini Ninjas (I/O Interactive, 2009-09-08)
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有点儿太卡通了,潜入和战斗模式做的不错,可以一玩。喜欢那个射箭的小子,动不动就"行け行け行け-"

[PC]Kane & Lynch 2: Dog Days (I/O Interactive, 2010-08-17)
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场景细节做的太对付了, 还有那个大马赛克打得呀...从头到尾混沌一片, 人走动时跟猴子似的晃得够呛,枪战缺乏实感。我公安干警虽然几乎都长一个样, 但以其人员众多, 综合作战能力强和生命力旺盛, 惹得玩家我两眼充血, 枪口喷出愤怒的火舌。K&L将中国平民和权力机器的对抗幻想虚拟化的概念今后也许会在这片奇特的土地上找到受众群。

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Сталкер/StashFound

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2010年12月8日星期三

[PC]S.T.A.L.K.E.R.: Clear Sky (GSC Game World, 2008)

[PC]S.T.A.L.K.E.R.: Clear Sky (GSC Game World, 2008)


Clear Sky在Shadows of Chernobyl后一年发行内容却是SoC一年前的事情。
果然如各大网站所评, ClearSky(CS)STALKER三部曲里最不好玩儿的。





地图基本复用SoC, 而对于营造阴暗氛围非常重要的地下地图内容却随意删改 (如Agroprom的地下被设定成充满极强的Psy辐射和核辐射让你片刻都呆不住; Yantar工厂区的复杂的地下地图也被封死)。



升级装备的技术人员都需要特定的存贮有特定信息的U盘才能更新特定的武器的特定部分, 想法不错, 可是, 那么多U盘, 太乱了。



Artifacts不能拣现成的, Artifacts Detector投入使用从而可以探宝。可是早期很长一段时间都只能套着地摊儿防护衣出入各种高辐射地带, 还没见到宝自己已经被烧成灰了。即便Artifacts到手, 这身没升级的破衣服也装配不了。
"Grenade spamming" bug: 不管隔着高墙或是距你百米之外,敌人都能准确地把使不完的手雷扔到你的裤裆里最后的Chernobyl NPP过于简单。怀疑是发行商Deadline已到, 开发者匆忙收工, 交活儿了事。


不过,幸好我们已看到Call of Pripyat的成功。在等待2012年全新的S.T.A.L.K.E.R 2期间, 我将继续幻想自己是一个潜行者, 穿行于都市边缘的废墟中。

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