2009年1月24日星期六

The Adventures of RAD GRAVITY (Interplay, 1990)

The Adventures of RAD GRAVITY (Interplay, 1990)


除了贯穿始终的单调BGM让人生厌和最后一关(Boss战让人痛不欲生)透出设计者恼人的自负外,这是个古怪、综合性强、反常规模式的好游戏。尤其是在所有景物都反转过来的Turvia星球(记得西游记二代最后有一关有类似的场景)就十分有趣,玩时间长了觉得整个世界都是头朝下的: )




两个发条机器人Boss。一个的发条松了另一个就过去帮它上好。


这个游戏小把戏不少,附上攻略:
Walkthrough for 'The Adventures of Rad Gravity' .
Version 1.0
Copyright 2002-2003 Ruud Stolze
Published on 19 December 2003
Game copyright 1990 Interplay Productions
TM 1990 Activision All Rights Reserved
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TABLE OF CONTENTS
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1. Description of the game
2. Controls
3. Weapons, Armor & Objects
3.1 Weapons
3.2 Armor
3.3 Objects
4. Walkthrough per planet
4.1 Cyberia
4.2 Effluvia
4.3 Turvia
4.4 Sauria
4.5 Vernia
4.6 Asteroid Belt
4.7 Odar
4.8 Utopia
4.9 Volcania
4.10 Telos

5. Locations of the energy units, weapons, armor and items
6. Some passwords
7. Thank list
8. Help wanted!
9. About the author

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1. DESCRIPTION OF THE GAME
-----------------------------------------------------------------------------
The Adventures of Rad Gravity is a game with action, adventure and puzzle
elements. The game takes places in a certain universe. In the game Rad
travels from planet to planet (with each having different gravity). At the
start you don't have all Teleport Locations of the planet, so you can't go
to most planets at the start. You will find these Teleport Locations in
computers on other planets. Rad's goal is to defeat the evil Agathos and
bring the Compuminds together.
It's a funny game with original elements in it. It's also a pretty long game
and it uses a password system.

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2. CONTROLS
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Direction pad:
Up -> Enter door
Down -> Duck
Left -> Walk left
Right -> Walk right

Directions also used to select planet (in space ship).
Buttons:
A-button -> Jump and choosing planets and teleport locations (in space ship).
B-button -> Use item (gun, sword, crystal bombs, etc)
Start -> Pause and see your inventory
Select -> Not used

Combinations:
Down + A-button -> Jumping through some obtacles/jumping to a lower level

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3. WEAPONS, ARMOR & OBJECTS
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3.1 Weapons
-----------
There are seven types of weaponry:

*Laser Sword - This hand-to-hand combat weapon is given to you at the start of the game and is useful at close range.
*Super Sword - A high powered version of the laser sword, this weapon gives you a higher level of attack and longer range.
*Power Pistol - A gun that fires electrobolts that can vaporize your enemies in milliseconds.
*Vertigun - Similar to the power pistol, but with this weapon, you can fire up and down to take out enemies above and below you.
*Maxigun - The most powerful of all pistols.
*Saurian Crystals - Highly explosive crystallized nitroglycerine that, when thrown, detonates and destroys your enemy instantly.
*Crystal bombs - Even worse.

3.2 Armor
---------
There are four types of armor (in contradiction to the manual, which says
there are three types of armor!).

*Red Armor
*Pink Armor
*Green Armor
*White Armor

3.3 Objects
-----------
*Teleport Beacon - Very useful. Pressing B throws it where you want it, and
B again teleport you there.
*Communicator - Allows you to teleport back to your ship after your
mission on each planet is complete. Also, at any time
during gameplay, you can use it when you're in need of
energy and about to perish.
*Translator - Gives you the ability to comprehend alien text messages.
Rad uses it automatically, you don't have to select it.
*Energy Disk - Lets you float over dangerous areas for a short amount
of time. But you can only use one object at a time, so
you can't shoot, say, while floating on the disk - and
using the energy disk costs Rad life energy.

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4. WALKTHROUGH PER PLANET
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4.1 CYBERIA
-----------
The first planet you will visit is Cyberia. Along the way you will encounter
enemies. It's not always necessary to beat them.
Go left and enter the door. Go to the left and enter the door. You're outside
again. Go left, until you see a big door. Enter it. Now go right. At the end
of this room there is an Energy Unit! Go back. When outside, proceed to the
left. Now jump to the green platform. After the two neon signs, there's an
orange/brown platform. Above that, it's black. This is a secret door! Jump
and press Up to enter. You will enter a secret room. Go to the right and take
the Energy Unit! Now go back outside and proceed to the left.
Enter the big door at the end. Now proceed to the right. At the end enter the
teleport machine. You will be teleported to another place on Cyberia.
You'll receive a teleport location. Hint: the big robots can destroy
themselves. Go to the right and get the Power Pistol.
Go back and go down with the 'elevator'. Enter the door and go right. Go up at
the first elevator. Walk to the right, jump over the hole and enter the door
at the end. Walk right. At the elevator, go one floor down and enter the door
at the right. Walk to the right, while jumping over the holes. Take the Energy
Unit. Walk to the right. Go to the computers, read the text and enter the
teleporter. You are now in the computer. Watch out for electricity and
viruses. Walk to the left. You have to shoot the 3 small 'balls' that go up
and down to destroy the security system. At the end enter the teleporter.
Walk to the left. The first computer will say that the security system is off.
The 2nd computer gives you the teleport location of Turvia. The 3rd computer
gives you the teleport location of Sauria. The 4th computer gives you the
teleport location of Volcania. The last computer gives you the location of a
Stargate and notices an illegal ship. Now use your Communicator to go back to
your ship. END OF CYBERIA.

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4.2 EFFLUVIA
-------------
The goal is to save Kakos. Chase the thieves, walk right all the time.
Shoot the engine to go further, the conveyor belts will be off. Look out for
the aluminium monster on the next screen. Sit and duck at the left, he will
disappear, otherwise let him grab your head and then jump against the
conveyor belt above you. Fall in the flame, to get the Energy Unit.
Now jump from bubble to bubble, this is not easy, be careful not to fall in
the lava. At the end where you see the Ice Cream van parked at the bottom of
the screen, don't enter the building but jump to the upper right corner,
there's a secret area. Here you will find an Energy Unit and the Super Sword.
After you've taken the Super Sword go up via a bubble and jump to the right
and you're in the building. Go to the right and you will see Kakos on a
conveyor belt. Hurry and shoot the engine to stop the conveyor belt so Kakos
will not go into the flames and will not become a monster. Now take Kakos and
use your communicator. END OF EFFLUVIA

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4.3 TURVIA
-----------
Go to the Stargate to travel to the place where Turvia, Sauria and Vernia are
situated.
It doesn't really matter if you're going to Turvia or Sauria at this moment.
That's up to you, but I advise to go to Turvia first because you get the
Vertigun here.
Well the gravity is reversed on this planet, so holes are now at top of the
screen. If I say above or below I just mean it the way you see it.
First go right, just to the point you can jump on the tree. Jump on it, but
look out for the shark. Before jumping on the tree, it is wise to
distract the shark to the right. Now jump from tree to tree. Go left and
you'll see a moving block, shoot at it until it's gone. Jump over the hole
and proceed. Shoot the other two blocks and proceed. If you 'fall' into the
hole you will die. Now go to the right and enter the house. You will meet the
mayor and he gives you the Vertigun. With this gun you can also should up and
down. Now go back to start. You have to jump over the water and shoot the
shark. This may take some practice.
Go to the right. Then take the lowest way. Now wait when you see some slime.
Walk up on it and duck, you will be 'attached' to the slime and move the
right way. Go right. Now you are standing next to a tree house. Enter it and
talk to the man. Go outside and to the left. Duck at the water. A jet ski
will appear. Jump on it. Take the Energy Unit and the bone. Give it to the
dog. Jump on the cow. The cow will walk to the tree house. Jump on the tree
house. Go the right. Shoot the slime thing, now watch out, only every third
bubble will go down. The other ones will explode, and you will die. Jump to
the right. Watch out for the iron. Go right, until you see two of the same
enemy thingies move. Left of them is a magnet, it's hard to see. Take it and
go right. You will see a device, this is the gravity device. You can take
the moving iron with the magnet. Stand a bit above the device, and drop the
magnet. Iron will come out of it and take the device to above. Take the
device and go back. At the end go down with a bubble. Go left and go to the
mayor and give him the device. The world is turned right! Listen to the mayor
(he tells you the teleport location of Vernia) and go outside. Jump on the
roof and jump over the wall at the left, there's an Energy Unit! Now go to
the right. Take the (pink) armor and use your communicator. END OF TURVIA


-----------
4.4 SAURIA
-----------
In Sauria you constantly walk to the right. It's not necessary to kill the
baby dinosaurs. Watch out for the termites. If you kill one, another will
come back. You will see yourself how they move. Keep going to the right.
Eventually you will get at a point with gates and puzzle pieces. Throw these
pieces in the gates and they will disappear. Sometimes you have to throw a
piece over some stones, this can be quite tricky. Eventually you will see an
Energy Unit, and a gate before it. Go the left and jump on the stones at the
top (so you can't see yourself). There's a hidden puzzle piece there!
After this puzzle-like area you'll see a giant dinosaur. Just go right and
dodge every danger, at the end get the Saurian Crystals and use your
communicator. END OF SAURIA

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4.5 VERNIA
-----------
Go to the right, and watch out for the very fast birds! Go on the boat.
Keep shooting because birds will come towards you very fast. Jump in the
water below the planet in the sky. You enter a secret room with an Energy
Unit! Go up, enter the pyramid. Use the Saurian Crystals to defeat the
enemies here. They can also be effective through wall (for the last enemy
before going down). BTW, for enemy the gun is easier/better to use. Now
you have to go down. Jump up(!) to the far right, and immediately push left
while falling! If all goes well, you will get in the room with the Energy
Unit below. This move is quite tricky to perform! Take the Unit and go down
at the right (NOT at the middle, because you will fall in the water and die).
Go to the left and go in the balloon. Select your gun for safety (if you
throw a bomb it will destroy the balloon. Now don't get up to the next screen
yet! Jump to the right on the ceiling (ala Super Mario Bros.). Now go to the
right, jump over the small pit. At the end jump over to the far right on the
screen (since you can't see yourself, you just have to try out when to jump).
You will enter a secret room and find the Crystal Bombs! Now go back to the
balloon, go up and jump to the right. Birds will destroy the balloon. Go to
the right and enter the building. You have to fight two robots. They run out
of power on their own. After one of the robots is 'dead', use the Saurian
Crystals to keep the other robot from winding him up. When you have defeated
them go to the right. You will get a location of a new Stargate from the
computer. Use your communicator. END OF VERNIA

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4.6 ASTEROID BELT
------------------
When using your communicator after Vernia, you get a message that the
spaceship is hit by an Asteroid Belt. You have to go to another ship to get
parts to repair your ship. Now this is fun, you move by shooting. You stop by
shooting to the side you are moving to. Practice the movements a bit at the
start. Just shoot the enemies and dodge the flames. Eventually you enter the
other ship. Shoot at the doors to destroy them. Proceed. Go right. There are
4 holes and 4 more holes below them. Go in the first hole and the first hole
again. Go left, enter the door. Take the key and enter the door. You get back
at the 4 holes point. Go to the third hole and third hole again. Go left,
throw the key in the keyhole. Go right now, through the door. Now go in the
second hole, and second hole again. Take one of the keys there. Go through one
of the doors. Go in the fourth hole, and fourth hole again. Throw the key in
the keyhole. Go through the door, now go in the second hole, and second hole
again. Take the key and go to one of the doors. Now you will be at that same
point again. Now go down to the left and enter the door (if you did this
before there was another door there and you couldn't get to the keyhole).
Throw the key in the keyhole. The computer there gives you the locations for
Odar and Utopia. Go through the door. Go left, the room will be lightened.
At the three elevators take the middle one. When it's to its highest points
jump to the right over the wall. Now get the item there (Teleport Beacon).
You will see a green monster and right of you a toxic ???. Shoot it while the
monster is below the point where the toxic falls down. When the toxic falls
on the monster it's defeated. Now shoot the door, then select the Teleport
Beacon. Jump and throw the Teleport Beacon (with the B-button) next to the
item (the parts to repair your ship). Press B-button again and you will
appear at the exact same place as where you threw the Teleport Beacon. Take
the parts and use your communicator. END OF ASTEROID BELT

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4.7 ODAR
------------
You can't go to the left because flying creatures will prevend that. Your
goal is stop these creatures. If you walk to the right you see that hands
from the ground are trying to grab you. Use your Teleport Beacon, throw it
on the ground, when a hand grabs it, press B! Now you're in the underground
maze of Odar. Proceed to the left, you have to shoot against blocks, so you
can use them to reach higher platforms. When you reach the leafs, shoot the
block right from you. Now go to that block and proceed to the left, don't
fall down! If you're at the end, jump on the block so you're going down. Now
push this block to the left and go up. You can see trees at your left. Shoot
the block until it falls down. Now the way for the flying creatures to go
outside is blocked! Leave the maze by jumping in the tree and pushing Up.
You're outside again, go a little bit to the right so you can go up the rocks.
Now go to the left, take the Energy Unit and continue your way to the left.
At the end you'll find the Green Armor. Take it and use your communicator.
END OF ODAR


----------
4.8 UTOPIA
----------
Talk to all people in Utopia, they want your help. Let the sensor scan you,
the door will open, quickly go inside. The last person gives you a teleport
location. Use your communicator and go to the other area of Utopia (it's
already selected). You can only defeat the robots that have a shield by
hitting them under the shield with a bomb (very precisely!!), they are also
defeated when they are hit by bullets from other robots. Go left, the sensor
will not work when you're in front of it. Throw the Teleport Beacon before it
instead. When the door appears quickly (!) press B and enter the door. You're
in a maze now. Use the directions given below.
Go down, go right, go down (wait for the robot to walk by), go right, go down
and right. Defeat the robot with a bomb. Go down and left (don't use the
elevator). Go up and left. Go up and left. Sit and duck on the moving robot-
thingy. It will shoot the robot. Go left. Go up using the elevator. Go left,
sit and duck on the moving robot-thingy. Stand up just before the elevator,
go down using it. Go left, go down, defeat the robot. Go up and right. Sit on
the moving robot-thingy again. Go right. Go down using elevator. Shoot at the
door at your right and enter it. Take the Energy Unit. Sit on the moving
robot-thingies, and go down at the end. You're at the boss now, and you'll
see a citizen from Utopia (warrior). Throw a bomb to this citizen, he will
catch it and will use it to hit the boss. At this moment you have to duck at
the left of the platform in the middle, otherwise you'll get hit. My advice is
to jump and then throw a bomb at the warrior. Most of the times the hits will
be more effective against the boss. Repeat this all until you've defeated the
boss. Now go to the right. You will get a Stargate location and the Maxigun.
Take the gun and use your communicator. END OF UTOPIA

--------------
4.9 VOLCANIA
--------------
Go all the end to the right and enter the last crater. Shoot the firefly
when it's close to you. If it's hit it won't harm you. Try to 'capture' it,
so it can't go back into the lava and return. Use the Teleport Beacon to go
through the hole. Shoot down the falling rocks. You can stand at the blue
things that come out of the lava when they're closed. Go to the far left, and
watch out! This is a very tricky part of the game, be careful not to fall
into the lava! Take the Energy Unit that you'll find and proceed to the left.
At the end jump over the fire. Two fireflies are approaching you. Keep
shooting them, until they're really close to each other. Jump over them and
immediately jump down into the pit. Don't get hit by the fireflies because
you'll fall into the lava and can start all over again.
Now go right and watch out for the steam! If you go up with the steam you're
outside again! Look closely at the rocks, there's a part where monsters are
hidden in it, which will come up when you're standing on these rock, so jump
quickly. Shoot down the pillars, watch out when they explode and watch out
for the creatures that appear, shoot them. Proceed to the right. You will
meet the boss. Shoot him and it will go towards you, eventually you will
have to shoot at the pillar at the left. The pillar will shoot things out
when you hit it. The purpose is to get the monster at the place where these
'bombs' fall. After a few hits, he will be destroyed. Go to the right and up
and enter door (watch out not to fall into the small lava pit!). You get the
teleport location to Telos and the Energy Disk. Take the disk and use your
communicator. END OF VOLCANIA


------------
4.10 TELOS
------------
Congratulations you're at the last planet at the game. It's not the only the
last planet, but also the hardest one. Let's get Agathos now!
Go to the right and enter the building. Now just go to the right, and at the
end go up and to the left. Enter the door at the end. Go the right again,
and again up and to the left and enter the door, go left and enter the door
at the end (for some reason in the US version a long spike thing appears so
you can't pass, use the Teleport Beacon here (throw it, when the thing is
passed it, press B), this doesn't happen in the PAL version though).
Enter the firt door to your right. Enter the left door, enter left door again.
Enter door at the right. Go to the right, DON'T enter the first door, but
enter the door above you there (right,up,left). Enter the left door. Go far
to the right (over the belt) and enter the door above. Enter the door next to
you and immediately enter the door next to you again (otherwise you get hit,
or try to avoid the lasers). Enter the right door. Now enter the 3rd, the 2nd
and the 4th door.

Go to the right. Use the Energy Disk at the point you can't go further. Avoid
the spikes. Beware that the Energy Disk disappear after a while. Stand on
the platform (at the lasers) and shoot the lasers, now use another Energy
Disk to go further. Beware that you don't go too low with it, otherwise you
can't jump on the next platform! Go to the door and enter. Go all the way up
quickly. Platform will disappear and avoid the lasers shooting at you. At the
room where the spikey object comes out of a pipe, throw the Teleport Beacon
on the belt and use it when it's passed the spikey object. At the top enter
the door. Go to the left of the room, you'll fall down, keep pushing left!
You enter a secret room, take the White Armor and now go all the way back to
the top. If you are in the room with the three doors again (where you falled
down), now use your Energy Disk at the platform. Go to the right on the disk
and jump against the wall. You will go through the wall, enter the door at
the right. You meet Agathos now! You get the Teleport Location to this room,
to beat Agathos use the bombs when he opens and show his brain. You have to
hit his brain with a bomb. After a while (it isn't easy) you have beaten
Agathos. Congratulations... END OF TELOS

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5. LOCATIONS OF THE ENERGY UNITS, WEAPONS, ARMOR AND ITEMS
-----------------------------------------------------------------------------
Cyberia: 3 Energy Units, Power Pistol
Effluvia: 2 Energy Units, Super Sword
Turvia: 2 Energy Units, Vertigun, Pink Armor
Sauria: 1 Energy Unit, Saurian Crystals
Vernia: 2 Energy Units, Crystal Bombs
Asteroid Belt: Teleport Beacon
Odar: 1 Energy Unit, Green Armor
Utopia: 1 Energy Unit, Maxigun
Volcania: 1 Energy Unit, Energy Disk
Telos: White Armor

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6. SOME PASSWORDS
-----------------------------------------------------------------------------
Password to Volcania (all items, except Energy Disk, 14 Energy Units, Green
Armor)
TZN22 7XZGL
S3WF9 DKX2!

Password to Telos (all items, 14 Energy Units, Green Armor)
1CBS8 Z67N9
187MZ 0FMJN

Password to Agathos (all items, 14 Energy Units, White Armor)
HP2M0 PGHX1
8XRM5 87WSX

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7. THANKS
-----------------------------------------------------------------------------
I want to thank the following people:

- ktwo, for giving me the location of the Crystal Bombs
- Adaml, for keep telling me to finish this walkthrough
- The people from Interplay for making this game
- The people from Activision for publishing this game

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8. HELP WANTED!
-----------------------------------------------------------------------------
There are probably 2 Energy Units in this game that I haven't found yet.
If you know where to find these, please tell me by sending an e-mail to
ruudos@hotmail.com

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9. ABOUT THE AUTHOR
-----------------------------------------------------------------------------
Since I've first started playing the game "The Adventures of Rad Gravity"
I've been a big fan of it. I was surprised that only a few people knew about
this game and there wasn't a walkthrough. I deciced to write this one, my
first walkthrough ever too.
On my NES site "The NES Fountain" (http://nesfountain.silius.net) I've made
a shrine dedicated to this great game. I hope all this effort helps and
hopefully more people are going to play this game.
In the meantime I'm waiting for The Adventures of Rad Gravity 2!

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张贴评论

2009年1月22日星期四

小林亜星とミッキー吉野 - ハウス OST

小林亜星とミッキー吉野 - ハウス OST (1977)


Here@320kbps with Hi-res Cover scan.
热烈感谢Paul Durango
另外若尚未请添加此H2OBlog. 亚洲(日本)电影配乐及NES等平台的游戏音乐
History

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张贴评论

2009年1月19日星期一

Herman Wouk —— City Boy

[美]赫尔曼·沃克—纽约少年
Herman Wouk - City Boy: The Adventures of Herbie Bookbinder (1948)

常弓、骆莹 译
中国少年儿童出版社19859月第1版。

Herman Wouk来自移民美国的Russian犹太人之家, 之前吓人的<战争风云(The Winds of War, 1971)>和<战争与回忆(War and Rememberance, 1978)>都没敢买, 这本描写十一二岁少年的学校家庭和夏令营生活的少年文学不幼齿、
反说教, 幽默又有人情味,读来轻松。小说出版时不幸被Norman Mailer二战小说<裸者与死者>(The Naked and the Dead)的光芒照过而并未引起广泛注意。
琉璃厂中国书店真Ta·Ma敢标价。

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张贴评论

2009年1月12日星期一

听歌唱家讲故事Isaac Bashevis Singer

Isaac Bashevis Singer (Yiddish: יצחק באַשעװיס זינגער)
傻瓜吉姆佩尔(短篇小说集)

刘兴安 张镜 译
外语教学与研究出版社
19811月第一版
定价0.65, 2元购入。

一九七八年,Isaac·Bachevis·Singer获诺贝尔文学奖。“因为他的充满了激情的叙事艺术,不仅扎根于犹太血统的波兰人的文化传统中,而且反映和描绘了人类的普遍处境。”


夜里空气凉爽了些,但仍然使人感到有些热带的热劲儿。这里可以闻到一股死鱼和油的气味,也许还有桔子的气味。Harry在那里站了好长一会儿,海洋的微风吹着他湿润的前额,使他感到舒服。虽然迈阿密海滩已变成一个大城市,但是仍然想象着, 能感觉到佛罗里达州南部大沼泽地就在近旁,感觉到他的植物和沼泽的气味和蒸气。
有时,一只海鸥在夜里醒来,发出刺耳的尖叫。碰巧还有一条梭子鱼甚或一条小鲸鱼的尸体被海浪冲到海滩上来。……街上的路灯和霓虹灯广告牌使天上的星星黯然失色。即使在午夜,也有汽车在奔驰。这些人在黎明前忙着到什么地方去呢?他们是否用不睡觉?是什么力量在驱使他们奔波不息呢? “唉,这个世界不再是我的世界了。人一旦过了八十,就无异于一具尸体。”
——from Old love
, 1979


可是
Fischelson博士的溃疡(也许是癌症呢)却不停地折磨他。他的舌头总是有舌苔。他常打嗝儿,每打一次,口里就发出一种难闻气味。他又胃灼热和胃痉挛的毛病。有时他感到要吐,有时又很想吃蒜、葱头和油煎食物。他早就不吃大夫们给他开的药了,他用的是自己的疗法。他发现饭后吃些萝卜丝,然后趴在床上,把头耷拉着伸出床位,倒觉得好些。但是这些土方子只能暂时减轻痛苦。为他看过病的大夫中有几位坚持认为他没有病。“只不过是神经紧张罢了,”这些大夫对他说。“你可以活到一百岁。” 但是在今天这个炎热的夏夜,Fischelson博士感到自己体力不支了。他的双腿颤抖,脉搏微弱。他坐下来想读书,可是眼前模糊不清。书页上的字由绿变黄,一行一行的字像波浪一样起伏着,一浪赶一浪,留下来的是一块块空白,好像书中文字神秘地消失了。天热得叫人受不了,热浪从铁皮屋顶上直泻下来;Fischelson博士感到像是在蒸笼里一样。好几次,他登上通向窗户的那四级台阶,把头伸出窗外,让凉爽的晚风吹着。他一直站着,直到双腿开始打颤为止。“啊,好凉快的风,”他喃喃道,“真舒坦。”
——市场街的斯宾诺莎(The Spinoza of the Market Street, 1961)。


远处的音乐声使我悠然入睡。我打了一个盹儿。我又看见大海了。我明白大海会从我记忆中消失。大海在花园下面、平台的栏杆下面安详地荡漾着,像小女孩快要入睡时那样呼吸。它的蓝皮肤在梦中颤抖着。大海做梦吗?
是的,大海也许做梦。我可以和他一起做梦,梦见他。它放慢的思想中闪过一些简单的画面。
首先,大海看见它那有泡沫的皮肤覆盖在明亮易碎的沙滩上。月光接近海滩时,把大海的皮肤照得发亮透明,吸引来蛾子及色彩斑斓的深水鱼儿。一位导演发现这奇异的变化,把摄像机架在海滩上。他花三周时间拍摄出一部影片。没有人知道那影片的名字,也没有人知道他的情节。因为影片是按一组组镜头和脚本分别完成的。影片通常是这样制作的。一些人物情人杀人犯在沙滩上走着,一直走进水中。其中有一个画面,海水被染红了。
……我每走一步走要付出很大的气力,我几乎打算转身回到我床上去,这是不可能的。晚会的结果还没到来。天空将它精致的帷幕戏剧性地覆盖在花园陡峭的礁石海滩上。我发烧的肺部发出风箱似的喘息声。我的心脏里水比血多,拍击着心房,警告我说心要跳出来爆裂了。我只得驻脚在威胁孽龙的珀尔休斯雕像脚下坐一会。
一只比星星更亮的萤火虫在花坛的浅草里发出强烈的亮光。我想碾死它,看看那发亮的肉泥是什么样子。我胸中嘶哑的喘息声被一之蝉摩擦鞘翅的声音盖过。我喝了一口美国威士忌酒,又恢复了气力。
下边,海水发出盲目的亮光。那海水像我在其他夏夜看见北方运河的水似的稠的不可穿透。

——Michel Host - La Soirée(晚会)
余中先 译


老年人文学
离异、丧偶、五脏衰竭性欲消失、孑然一身无有子女(或子女失散多年)。
蜗居自闭于屋内, 基本断绝与外界的接触。现实已逐步被虚幻与残梦侵蚀。回天无力中对生命的抱憾化为对精壮肌体模糊的回忆与对死亡的思索,却常被恼人的病疾扰乱。常常在不见五指的夜里无助地醒来, 没有发觉已是两行清泪。

送上一张好听的意大利Jazz团体Klezroym演奏东欧犹太民谣、民间婚礼酒会歌舞音乐。
Klezroym - Yankele Nel Ghetto (2002)

Gabriele Coen: Soprano sax, clarinet
Andrea Pandolfo: Trumpet, Tenor flugelhorn
Pasquale Laino: Alto sax, Baritone sax
Riccardo Manzi: Voice, Guitar, Bouzouki, Banjo, Pan
Marco Camboni: Double Bass
Leonardo Cesari: Drums
Eva Coen: Voice
Download here@320kbps

0 评论:

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2009年1月7日星期三

嗜血成性

John Zorn, John Patton, James 'Blood' Ulmer - Live at Saalfelden Jazz Festival
Saalfelden, Austria, August 28, 1988


01. Milk And Honey
02. Along Came John
03. The Way I Feel
04. Minor Swing

John Zorn - Alto
John Patton - Organ
James 'Blood' Ulmer - Guitar
Bobby Previte - Drums

钻探James Blood Ulmer时发现这张
新生代John Zorn, Blue Note老风琴Big John Patton拉上老相识Ulmer, 迷幻过瘾。
Zorn还是一样的咆哮不过有前辈们在呢不敢胡闹, 恶心不到你。
Here@320kbps

Phalanx有了, 希望不日能浮上网面。







2 评论:

Thanks for that, little red horn!

By Blogger Bloody Holly, at 星期六, 一月 17, 2009 5:13:00 上午  

Just got "Got sth good for you", will up-load here after New Year: )

By Blogger 红色的小喇叭, at 星期一, 一月 19, 2009 9:41:00 上午  

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